10. 1. 1. Basic Rules of Mines
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10. 1. 1. Basic Rules of Mines

When a ship enters a sector that contains mines, the ship will hit the mines and an attack screen will be shown to that player as his guns automatically fire on the mines. The attack screen shows the number of mines that hit the ship, the damage done to the ship and the amount of damage the ship's guns did to the mines. The player who hit the mines must click the Current Sector link to view the sector again and see what is there and continue play.

Sometimes no mines will hit a ship entering a mined sector, but the player who enters the sector will ALWAYS get an attack screen as his guns fire on the mine(s).

Hitting mines in a sector costs 3 turns.

Hitting mines will stop your plotted course if you were following your plot computer and you will have to re-plot to your destination.

Hitting mines will uncloak a cloaked ship.

Each mine that hits will do 20 damage.

Federal ships take half damage from mines (10 damage).

If you run into mines (you enter a sector and they attack), and you have shields, the mines will always stop when you no longer have shields.

If you attack mines (you are already in sector, and instead of moving, you fire on the mines), and you have shields left, the damage from mines will wrap around and do armor damage too.

You can exit a mined sector safely using the bright Green exit.

10. 1. 1. Basic Rules of Mines
Previous: 10. 1. Mines   Up: 10. 1. Mines   Next: 10. 1. 2. What to Do When You Hit Mines